Wattam, the latest project from Katamari Damacy and Noby Noby Boy designer Keita Takahashi, has been a long time coming. Many many years at this point. In that time, it’s shifted publishers from Sony to Annapurna Interactive, its team has been broken down and then rebuilt and it’s switched game engines, but one thing hasn’t changed – it’s still a game about creating colourful explosions that send its bizarre cast of anthropomorphic creatures into gales of laughter.

Of course, I...

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