System Design in Diablo IV (Part I)

As was promised last week, Lead Systems Designer David Kim has posted the first in a series of blogs detailing systems design within Diablo IV. This first post focuses mainly on addressing the massive amounts of fan feedback the developers have received following the announcement of Diablo IV and offering a hint of things to come. We can expect more in-depth posts in the coming weeks, and this level of communication is a great step forward for the...

Continue Reading Official Blog Update: System Design in Diablo IV (Part I)