It’s no big secret that Blizzard ends up killing about half its games before they ever see the light of day. That amounts to 14 titles to date, most of which fans never hear about. Former Blizzard Entertainment head and co-founder Mike Morhaime opens up about the high cut rate along with the company’s highs and lows while speaking at the Gamelab conference in Barcelona, where is being honored.

The talk was hosted by Dean Takahashi from GamesBeat and covered by Eurogamer. It mostly...

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