Amid the games industry’s constant push-pull between contained single-player stories and sprawling multiplayer experiences, Josef Fares and his studio Hazelight keep making things that sit somewhere in the middle. 2018’s A Way Out, and 2021’s It Takes Two are both well-presented, start-to-finish stories built around set protagonists, just like the titans of the single-player world. But they can also only be played in co-op (whether in-person or online), enforcing some of the...

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