After a month of Atomic Heart coverage as part of IGN First, we still had plenty of things we wanted to know about the upcoming shooter. So, we asked game director Robert Bagratuni just a few of the many questions we still have and learned plenty of interesting new details.

There’s lots of melee combat. Is this by design or are resources such as ammo limited?

Mundfish says that “every game needs balance, and Atomic Heart is no exception. We meticulously crafted each weapon so that it...

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