Hi Everyone, it’s Sandro, Game Designer at Digital Kingdom. Today I would love to take a little time to give you some insight into how we made our game Swordship and the things we’ve learned to take the concept of dodging to whole new level…buckle up!

Let’s start here, the initial idea for Swordship came from Ben, our artist. He wanted to create a game that feels like a chase scene in a James Bond movie. The player should feel the tension of being chased by enemies...

Continue Reading How James Bond’s Thrilling Chase Scenes Inspired Swordship