Shannon Liao, The Washington Post
Crunch has become a common issue at game development studios, especially as high-profile titles near launch. The release date for Diablo IV isn't until June, but people working on the Activision Blizzard game are already saying it will be difficult to meet the deadline even with employees working 12-hour days, late into evening and on the weekend.
Tony Fadell is trying to build the iPod...