Since its release in June, the speedrunning first-person parkour shooter Neon White has been plagued by one common criticism. I've heard it more times than I can count, and it comes up as a counterpoint nearly every time I praise the game: "It's a good game with bad writing." The complaint doesn't always arrive in those words (I've also heard it described as "so cringy" many times), but the philosophy has pervaded discussion of the game for...