This 3D visual novel presents you with choices that matter… Just not in the way you think

It’s become kind of a trope associated with interactive narratives in games: supposedly, for them to be good, all the decisions the player makes should have a radical impact on the story itself. If not, some people go as far as to pretend the choices “don’t matter”, therefore leading to an unsatisfying experience. We thought about that a lot when we designed The Wreck, and...

Continue Reading In The Wreck, All Your Choices Prepare you for the Very Last One